The paperback edition of the fourth volume of GameSpite's print incarnation. GameSpite Quarterly celebrates the completion of its first year with a wide-ranging issue that focuses on the mechanics and design of videogames -- what makes them work, and what makes them fail. This 156-page softbound book covers a wide range of games, from classic PC adventures like The Neverhood to recent RPGs like Mass Effect 2.
For more information on this issue, please refer to its index page:
The site currently hosted at GameSpite.net has been online in various incarnations since 1996, although it's only in the past few years that it's become a home to smart, incisive critiques by a loosely-associated team of writers.
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