About the Book
The paperback edition of the fourth volume of GameSpite's print incarnation. GameSpite Quarterly celebrates the completion of its first year with a wide-ranging issue that focuses on the mechanics and design of videogames -- what makes them work, and what makes them fail. This 156-page softbound book covers a wide range of games, from classic PC adventures like The Neverhood to recent RPGs like Mass Effect 2.
For more information on this issue, please refer to its index page: