by Joel Kropinski
About the Book
Arcades, a seeming relic from 80s culture, can be holes in the wall in a Downtown jewelery district, nestled in small shopping malls, be places of shining amusement, or cult like dens, dark and lonely where the only source of light is emitted from screens of game cabinets.
No matter the style of arcade, though, these are still places that exist in the world yet allow us to depart from it for a short while. In studying the faces and mannerisms of people inuiting these games there is a look of blank enthusiasm.
Is this the face of gaming? Is this the face of the future?