The Earthisle Trilogy
When our Moon and Mars collide, Man has to start again to build a new world from the destruction of the old. But where does he start? Records are lost. Knowledge is lost. Boundaries are lost. All we have is our imagination and determination to build anew without benefit of the lost understanding of our world.
Pockets of human life survive and develop in a very restricted landscape. Each isolated group has to develop its own ideas of how society should behave, and how to treat other members. The very mountainous nature of the land and the wildness of wind and water make interconnections difficult. People tend therefore to stay in their separate communities. Although retaining different legacies of their previous existence, are these communities any different from the ones they came from - or even our present world, before the cataclysm?
What if a dreamer is born and needs to change his world just to survive? And in so doing creates a very different human being; one who questions old ideas, social, religious, sexual - indeed all our old practices?
Some attributes of the human condition will survive the catastrophe: loyalty, friendship, honour companionship, love, sense of humour, ingenuity, steadfastness... The list could extend indefinitely. The question is, can these attributes extirpate some that often rule our human nature: hate, lust, greed, anger, and the rest of the Seven Deadly Sins that our weak flesh is heir to?
In "Beloved of the Moons", the first part of the Trilogy, you are invited to follow two young people in a quest that would test their love and endurance.
In "She Selkie", a generation has elapsed on Earthisle. The same adventurous spirit drives two young people to explore the unknown world beyond their shores.
In "Voyage of the She Selkie", the story continues with the same adventurers trying to re-connect and trade with the far-flung settlements of survivors of the Great Disaster.
PLEASE NOTE - Even in this 'Enlightened Age' some readers may find some of the behaviour, language, and ideas disturbing.