About the Ebook
Virtual Landscapes: The Transition Era visually illustrates the period from 1990 to 1999 that marked the decline of 2D natural landscapes from the 'Embryonic Era' and by the emergence of true 3D technologies which would radically shape virtual landscapes in the years to come. From the intricate, picturesque landscapes of Kings Quest 5, the isometric forests of Landstalker, through to the beautiful mysterious lands of Kyrandia, and finally the magical forests of Zelda: Ocarina of Time, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
I currently work as Director of Creative Media for the School of Media, Music, & Performance at the University of Salford. I’m based in University MediaCity Campus(and it’s amazing). For a number of years I worked as the Programme Leader for the flagship B.Sc Computer & Video Games programme, a practice based degree which involved all aspects of the design & production of games, I taught at the University from 2004 then lead the CVG programme team from 2006-2011, and recently moved up to the position of Director of Creative Media. My real passion(work is great don’t get me wrong!) is games, design, production, innovation around the processes of the design & construction of games, specifically natural landscapes. I’m fascinated about Virtual landscapes, the form and how the design has changed over the last 30 years. My research (Ph.D.) is focused around both the historical development of Natural Virtual Environments (NVE’s) and proposing new tools, techniques and guidelines for future