About the Ebook
In this unique book, the author reveals for the first time the specific details of the long-held secret knowledge of Kappo - Sappo, the esoteric cure or kill techniques of the ancient jujitsu systems of Japan. By definition, cure or kill means that the same points one stimulates to start a person's heart or breathing that has stopped are the same points one stimulates to stop someone's heart or breathing.
The author, who has studied with the most senior teachers of four branches of the Okazaki tradition, presents the extensive collection of the Kappo techniques of the Kodenkan - Dan Zan Ryu jujitsu system of Master Henry Okazaki; he explains in extensive detail more than 53 Kappo techniques, options, and variations, as well as examining the traditions of secrecy that surround this subject. In keeping with the Okazaki example and spirit, he is one of the first teachers to break with the tradition of secrecy surrounding Kappo - Sappo.
This knowledge is necessary for all serious students of martial arts, and should be relevant to anyone with an interest in traditional Japanese medicine, trauma medicine, natural cures, restorative medicine, and/or Traditional Chinese Medicine.
The main purpose of the complete program of instruction at the Martial Arts Academy is to teach you to face and defeat a trained, professional fighter, armed and unarmed. In order to accomplish this, you will learn throwing, joint-locking, grappling, and striking as well as weapon's usage. You will receive exposure to, and instruction in, a variety of martial arts in order to provide you with this broad combat utility. While all martial arts traditions share certain customs and practices, they each demonstrate different attitudes, philosophies and techniques. Ju-Jitsu is an ancient form of self-defense, both unarmed and armed, as well as a systematic approach to self-development. Since its essential principle is JU, which means to yield, adapt, or be flexible under adverse circumstances, ju-jitsu arts depend upon balance, leverage and momentum. This means that the important factors in fighting become experience, knowledge, and cunning instead of youth, speed, and strength.