About the Book
A book exploring the newly emergent collaborative, inter-personal and cross-disciplinary role of audio within a video game development team. Exploring some of the ways in which design thinking can be applied to sound and offering fresh perspectives on the way audio can function inside a team, from conception to execution. This book encourages a complete re-thinking of everything from studio architecture and team spaces to budgets, schedules, team skills as well as crafts such as sound design and mixing for any developer, no matter how big or small.
Rob Bridgett is a senior audio director based in Canada. In 1993 Rob attended Derby University to study cinema and media, and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Bridgett has become a committed writer, speaker and advocate for the promotion of ‘leading with sound’ and 'sound as design', with publications in a wide variety of journals, books and magazines.