GameSpite Presents: The Anatomy of Metroid Vol. I
by Jeremy Parish
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About the Book
In the beginning, there was a girl, who looked like a robot, and who set out to destroy alien parasites and the evil biological computer-woman who sought to use the parasites to conquer the galaxy. From that rather weird germ sprouted not only a classic series, but countless fantastic imitators as well. Explore the design language and structure of Metroid, Metroid II, and their quirky cousin Kid Icarus in this 80-page survey of three 8-bit classics.
Features & Details
- Primary Category: Entertainment
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Project Option: Standard Landscape, 10×8 in, 25×20 cm
# of Pages: 82 - Publish Date: Jan 11, 2014
- Language English
- Keywords video games, anatomy of a game, kid icarus, classic games, gamespite, nintendo, metroid
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About the Creator
GameSpite.net
San Francisco, CA
The site currently hosted at GameSpite.net has been online in various incarnations since 1996, although it's only in the past few years that it's become a home to smart, incisive critiques by a loosely-associated team of writers.
