What Is Your Dream Machine?
How children change education worldwide.
by Piet Grymonprez, Filip Meuris
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Ebook, Apple iPad format
About the Book
Around the world, new education models arise. MyMachine is one such leading example where it allows children to drive their own learning. MyMachine shines in its ability to unite and encourage collaboration among all levels in the educational system.
Leading thinkers, along with experts in creativity and education express in this book just how those participating in the MyMachine methodology can change the education system for the better.
MyMachine is a foundation acting worldwide: 1.IDEA: children from elementary/kindergarten schools invent their own ‘Dream Machine’. Anything goes. The main criterion is that it’s relevant for the child who really, really wants it. 2. CONCEPT: higher education students (e.g. product design, game design students, engineers, architect students, art students) propose one or more solutions to design those machines. The best solutions – according to the children – then are selected and further developed. 3. WORKING PROTOTYPE: technical secondary school students build real prototypes of those machines, assisted by the kids who invented them and the higher education students who designed them. Young students learn that the world is malleable. That they can also contribute to society, rather then be a consumer of society. They learn that sharing ideas is important and what it takes to bring an idea to life: collaboration, respecting each other's talents, communication and empathy.