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<br> <br><p>Roblox posted revenue of nearly $925 million last year, up 82% from 2019. The company also said earlier this month that it now expects sales to rise about another 60% this year to a range of $1.44 billion to $1.52 billion.</p><br><br> <br><br><br><br> <br><p>No slowdown in sight for IPOs or SPACs</p><br><br> <br><br><br><br> <br><p>Roblox had 32.6 million daily active users at the end of 2020 and the company is predicting that it will have 34.6 million to 36.4 million by the end of 2021.</p><br><br> <br><br><br><br> <br><p>The majority of the company's players are kids 13 and under. But Baszucki said that the company is approaching a point where most of its players won't be tweens. He said the group of 17-24 year-old Roblox users is growing very rapidly.</p><br><br> <br><br><br><br> <br><p>But Roblox noted in its paperwork with the Securities and Exchange Commission that having such a young user base will lead to more scruti