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jamchick84


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<br> <br><p><br> I would advise to create your own server for your game like you did with NodeJS. Most of the solutions I've seen are not easy to use and do not allow you to do anything you want.<br></p><br><br> <br><br><br><br> <br><p><br> Blizzard games Hearthstone is an example of Unity for the client. They also have a custom made side server.<br> https://uchatoo.com/post/414636_https-aseanbiotechnology-info-it-039-s-a-great-game-to-play-solo-but-it-039-s-ev.html </p><br><br> <br><br><br><br> <br><p><br> Here are some advice on how to create your game server.<br></p><br><br> <br><br><br><br> <br><p><br> It works well until the physics comes in. The server must be able to trust clients when they declare that there is an explosion or hitting them.<br></p><br><br> <br><br><br><br> <br><p><br> Every important decision you make when creating a server must be made server-side, not client-side. The server is the one who starts the party. Th