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<br> <br><p>The Oculus Rift in use throughout E3 in Los Angeles, Calif. in June 2013.</p><br><br> <br><br><br><br> <br><p>© GUS RUELAS/Reuters/Corbis</p><br><br> <br><br><br><br> <br><p>Digital reality (VR) has not solely been the stuff of science fiction novels and films for many years, however it's also been an actual factor -- kind of. The primary VR headsets were produced in the 1960s. On the time, the technology took up numerous room and value huge quantities of cash. Within the late 1980s to 1990s, VR became accessible to common public in arcades and other amusement venues by way of heavy headsets and controllers used to play fairly simple games -- comparable to swinging a pretend sword at digital foes, with as a lot accuracy because the period's computing techniques could muster. The pinnacle tracking was sluggish, the sector of vision was slim and the graphics were low-resolution by fashionable standards. The experience often in