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nancylung63


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<br> <br><p><br> Note: I've never written or used a private server, so this is all speculation.<br> http://b3.zcubes.com/v.aspx?mid=8755743 </p><br><br> <br><br><br><br> <br><p><br> The two main functions a server must perform are to keep track of the game's state and to send/receive packets to/from clients.<br></p><br><br> <br><br><br><br> <br><p><br> The reason none are ever up-to-date, is because when new content comes out, private servers need to go and add that new content and packet processing to their code base. There will always be a delay in determining what content is available on private servers. This is also why Private Servers can have different game mechanics and bugs from actual servers. An updated client may have all of the new content/cutscenes/character models, but the server still may not understand how to process those.<br></p><br><br> <br><br><br><br> <br><p><br> I believe private servers are created by analyzing th