Click to preview GAME AUDIO CULTURE pocket and trade book

A book exploring the newly emergent collaborative, inter-personal and cross-disciplinary role of audio within a video game development team. Exploring some of the ways in which design thinking can be applied to sound and offering fresh perspectives on the way audio can function inside a team, from conception to execution. This book encourages a complete re-thinking of everything from studio architecture and team spaces to budgets, schedules, team skills as well as crafts such as sound design and mixing for any developer, no matter how big or small.

“Bridgett boldly states that we’re in a “post-sound design era… no longer obsessed with the ‘neglected’ art of the soundtrack. Sound designers can’t play the victim anymore: sound is getting the respect it deserves, and the next stage is to become a key collaborator on projects.... there’s something in “Game Audio Culture” for everyone: it’s one of those books that is worth reading multiple times, as a reminder of how far we’ve come, and how far we still have to go.”

- Karen Collins, Canada Research Chair in Interactive Audio - University of Waterloo


About the Author

Rob Bridgett
rbridgett St John's, Newfoundland, Canada

Rob Bridgett is a senior audio director based in Canada. In 1993 he attended Derby University to study cinema and media, after which he was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999.

Throughout his career, Bridgett has become a committed writer, speaker and advocate for the promotion of 'sound as design', with publications in a wide variety of journals, books and magazines.

Rob is an advisory board member for the Game Audio Network Guild and co-chair of the IESD.

Publish Date  September 18, 2013

Dimensions  Pocket  182 pgs   Black and White printing (on cream uncoated paper)

Category  Reference

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