About the Book
Nominated for Best Game Audio Publication at the G.A.N.G awards, 2014.
A book exploring the newly emergent collaborative, inter-personal and cross-disciplinary role of audio within a video game development team. Exploring some of the ways in which design thinking can be applied to sound and offering fresh perspectives on the way audio can function inside a team, from conception to execution. This book encourages a complete re-thinking of everything from studio architecture and team spaces to budgets, schedules, team skills as well as crafts such as sound design and mixing for any developer, no matter how big or small.
“Bridgett boldly states that we’re in a “post-sound design era… no longer obsessed with the ‘neglected’ art of the soundtrack. Sound designers can’t play the victim anymore: sound is getting the respect it deserves, and the next stage is to become a key collaborator on projects.... there’s something in “Game Audio Culture” for everyone: it’s one of those books that is worth reading multiple times, as a reminder of how far we’ve come, and how far we still have to go.”
- Karen Collins, Canada Research Chair in Interactive Audio - University of Waterloo
"Brilliantly written, human, perspective on the constantly evolving culture that has emerged in the games industry and how it has affected sound artists. Providing both a foundation of experience, as well as suggestions for a way forward, Game Audio Culture is a road-map for maximizing the contribution of audio within a game studio. Not content to be “just” another book “about” game audio, Game Audio Culture weaves it’s way through pitfalls of closed doors and invisible walls through the establishment of patterns and subsequent pattern-bashing behaviours."
- Damien Kastbauer, Popcap Games
'Game Audio Culture' was Nominated for 2014 GANG awards 'Best Publication' category.
Rob Bridgett is a senior audio director based in Canada. In 1993 he attended Derby University to study cinema and media, after which he was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Throughout his career, Bridgett has become a committed writer, speaker and advocate for the promotion of 'sound as design', with publications in a wide variety of journals, books and magazines. Rob is an advisory board member for the Game Audio Network Guild and co-chair of the IESD.