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Click to preview GameSpite Journal 10 B&W Paperback pocket and trade book

Not long ago, Nintendo's Super NES marked the 20th anniversary of its American release. For many gamers, the Super NES represents the pinnacle of game design -- not only was it the system on which they cut their teeth, but it played host to classics that continue to define how games should work even in this 3D, polygon-saturated world of bump-mapping, downloadable content, high-dynamic range lighting, and online passes. We've put more than 80 games under the microscope along with essential pieces of 16-bit technology in what may well be both the best-written and best-looking GameSpite book to date. It also includes a rundown of Talking Time's most essential gaming moments from their days with the Super NES, as told in their own words. This book has everything! (Except Captain Novolin.) Full details are available at http://www.gamespite.net/toastywiki/index.php/Site/GSJ10TableOfContents

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About the Author

GameSpite.net
gamespite San Francisco, CA
The site currently hosted at GameSpite.net has been online in various incarnations since 1996, although it's only in the past few years that it's become a home to smart, incisive critiques by a loosely-associated team of writers.

Publish Date  October 30, 2011

Dimensions  Trade  198 pgs Black and White printing (on cream uncoated paper)

Category  Entertainment

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